Morality System in Mass Effect is determined by Paragon And Renegade Meters. These meters track your choices throughout gameplay. The Paragon meter increases when your choices are noble, cooperative, or self-sacrificing. Paragons achieve their goals by doing the right thing in the right way. The Renegade meter increases when your choices are aggressive, selfish, or ruthless. Renegades achieve their goals by any means necessary.

 

Mass Effect Conversation System 


The cinematic, choice-based dialogue in Mass Effect lets you fine-tune your character and story using the conversation wheel at the bottom of the screen. Choices on the wheel's left let you explore a conversation in-depth, while choices on the right tend to move the conversation to completion.

Paragon

The top of the wheel typically corresponds to the Paragon path, where your character makes selfless, cooperative decisions. The Paragon meter increases when your choices are noble, cooperative, or self-sacrificing. Paragons achieve their goals by doing the right thing in the right way.

Renegade 

The bottom of the wheel generally corresponds to the Renegade path, where your character is more aggressive and hostile. The Renegade meter increases when your choices are aggressive, selfish, or ruthless. Renegades achieve their goals by any means necessary.

 dialogues_masseffect1_wiki_guide_300px

When you spend Talent Points on Charm and Intimidate talents, new options appear on the wheel's left that may help conversation outcomes later. Charm options appear in blue text. Intimidate options appear in red. Select your response to play it in a cinematic style. As soon as the conversation wheel appears, you can select your response. Your character speaks the line at the dramatically appropriate time. Also, you can interrupt or skip a line of dialogue by pressing X button. 

During Character Creation, you must be aware that there are ideal choices depending on whether you prefer to play a “good” Paragon, or a “bad” Renegade.

Use the combinations identified here to dictate your background selection and gain the best possible bonuses for your new character:

 

Dialogue options on Mass Effect Missions

In Mass Effect, you interact with a lot of NPCs, Companions or Bosses through dialogue. Such dialogues can be useful sources of information regarding what to do and what is currently going on as well as massive revelations that can shake the foundations of the game. In some dialogues, you can choose mostly between two choices. A good-hearted, cooperative, self-sacrificing choice, nets you Paragon points, while a selfish, evil and violent one rewards you with Renegade points.

These tables reflect the part of the dialogues where you can get either some Paragon or Renegade points during the main Missions of the game. 

Eden Prime
Citadel
Feros
Noveria
Virmire
Endgame

 

Eden Prime

Prologue: Find the Beacon

Interaction

Paragon

Renegade

Joker and Kaidan "I Agree" +2 "Cut the Chatter" +2
Richard L. Jenkins and Doctor Chakwas "Relax, Jenkins." +2 "Part of the job, Doc." +2
At the first Contact "He deserves a burial." +2 "Forget about him." +2
Ashley Williams "Are you okay?" +2  N/A
If you  ask Ashley what happened to her squad "Don't blame yourself." +2
N/A
"You abandoned them." +2
 "Fine, come with us." +2(Must first say "Stay here.")
Dr. Manuel and Dr. Warren "You're safe." +2 For shutting up Manuel +9
Cole and Colonists "It's Safe" +2
N/A
"He may know something" +2 (Need 2 Charm)
N/A
"You're holding out on me"+2 (Need 1 Intimidate)
"Is he worth dying for?" +2 (Need 2 Intimidate)
The Smuggler "Let it go, Williams." +2 (Must've gotten Powell's name from the Farmers)
N/A
N/A
"You're lying!" +2 (Need 3 Intimidate)
Kaidan back on the SSV Normandy (only if Shepard is female) "You helped." +2 "The mission failed." +2
Ashley Williams back on the SSV Normandy "You helped." +2 "The mission failed." +2

 

Citadel

Citadel: Expose Saren

Interaction

Paragon

Renegade

When you arrival at the Citadel N/A "They're blind." +2
Go to the Tower "Quit protecting him!" +2 N/A

Citadel: Garrus

Interaction

Paragon

Renegade

Garrus Vakarian "It was a big risk." +2 "Nice shot." +2
Take Down Fist (Charm/Intimidate points needed, otherwise the workers will attack you no matter how fast you are) "Save yourselves." +2 (need 3 Charm)
N/A
N/A
"You're making a mistake." +2 (need 3 Intimidate)
"You don't deserve to live." +2 (if Urdnot Wrex isn't in the squad)
He deserved it." +2 (if Urdnot Wrex is in the squad)
Return to the Tower "It's the best solution." +2 "Quit holding us back!" +2
Speak to the Ambassador "I'll be careful." +2 "That's your job." +2
Departing Speech "Humanity must do its part." +2
"Everyone is counting on us." +2
"Nobody's going to help us." +2
"Humanity's in this alone!" +2

Citadel: Shadow Broker

Interaction

Paragon

Renegade

Charles Pressly "They're on our side." +2
N/A
N/A
You doubt my decisions?" +2
You can choose both responses only if you choose the Paragon response first.

 

Feros

Feros: Geth Attack

Interaction

Paragon

Renegade

Inform Fai Dan "Happy to help." +2 "I didn't do it for you." +2
Talking to Calantha Blake "What's wrong?" +2 "I hope you're not contagious." +2
Talking to Ian Newstead in the tunnels "Can I help?" +2 "Kill him." +2

Feros: The Thorian

Interaction

Paragon

Renegade

Exit ExoGeni "I believe you," +2  "I don't care." +2
Speak with Jeong "What about the big picture?" +2 (need 12 Charm)
"Sounds logical." +2
Accepting the grenades. +2
"I'll kill you first." +2 (need 10 Intimidate)
"Can't take that chance." +2
"No." +2 (you still get the grenades)
Minimize Casualties (Total 16 Colonist) For each colonist saved +2  For each colonist killed +2 
The Thorian "Let the colonists go." +2
For complete the mission +2
"I'll destroy you." +2
N/A
Shiala N/A "I can't let you live." +2
Report to the Council "I help everyone." +2
"I understood it." +2
"I help everyone." (if you saved the colonists) or "I wanted to help them." (if you killed the colonists) +2
"Don't be stupid!" +2
N/A
N/A
Ambassador Donnel Udina's Reaction at the Presidium "That's all you care about?" +2 "They were expendable." +2

Noveria

Noveria: Geth Interest

Interaction

Paragon

Renegade

At Port Hanshan Docking Bay "We'll cooperate." +2
N/A
N/A
"I'm keeping my gun." +2

Talking with Maeko Matsuo after speaking with Gianna Parasini N/A "Humiliating, wasn't it?" +2

Noveria: Lorik Qui'in

Interaction

Paragon

Renegade

Synthetic Insights break-in "You're here illegally." +8 (need 6 Charm)
"They didn't give me a choice." +2
"You can't take us." +9 (need 8 Intimidate)
"Bring it on." +2
Convincing Lorik Qui'in to testify "You'd be a hero."+24 (need 5 Charm) "Damn right I will." +25 (need 5 Intimidate)
Talk to Administrator Anoleis N/A
N/A
"Gianna is investigating you." +25
After saying "No. You're guilty" or "What do I get out of this?" For making a deal with Anoleis +9
Talk to Gianna if you don't make a deal with Anoleis "I convinced Qui'in." +8 N/A
Talk to Matsuo "He was a criminal." +2 "Your opinion doesn't matter." +2 

Noveria: Matriarch Benezia

Interaction

Paragon

Renegade

Talking to Captain Ventralis "I'll see what I can do." +2
"No problem." +2
"I'm not here to help." +2
"You're welcome." or or "You couldn't handle it?" +2

Noveria: Rift Station

Interaction

Paragon

Renegade

The Rachni Queen Letting her go +24 Killing her +25
Report to the Council: if you free the Queen "They won't." +2
"Not these ones." +2 
"Should I guess? +2
N/A
Report to the Council: if  kill the Queen  "It was the only way." +2 "Sometimes." +2

Noveria: Quarantine

Interaction

Paragon

Renegade

Completing the mission +2 N/A

Virmire

Virmire: Assault

Interaction

Paragon

Renegade

Cell Block B (Menos Avot) "All right. Let him out." +8 "No." or "Sorry. I can't risk it." +2
 Cell Block A (Ganto Imness) "I think I can trust you." or "I'm letting you out." +2
"I think I can trust you." or "I'm letting you out." +2
They're no threat." +2
"I can't trust you." then "Too risky." +9
N/A
"Open the door and kill them." or "Eliminate them." +2
Rana Thanoptis N/A
"I'm sorry." +2
"Too late." +2
"Of course it was." +2
Saren for "It's already happened!" or "You are indoctrinated" "Join me." +2 (need 7 Charm) Intimidating "Sovereign will betray you." +2 (need 7 Intimidate)
Report to the Council "You need proof?" +2
"You have to trust me." +2
"Screw you! +2
N/A

Endgame

Ilos: Find the Conduit

Interaction

Paragon

Renegade

Enter the Archives "That's monstrous!" or "You betrayed them." +24 (need 12 Charm) "It's never too late!" +25 (need 12 Intimidate)
The Council's Fate "Concentrate on Sovereign." +8
"Save the Council." +28
"Concentrate on Sovereign." +9
"Let the Council die." +29

Race Against Time

Interaction

Paragon

Renegade

Save the Citadel "That's not true." +24 (need 12 Charm)  "It's never too late!" +25 (need 12 Intimidate)
The Council's Fate "Concentrate on Sovereign." +8 
"Save the Council." +28
"Concentrate on Sovereign." +9
"Let the Council die." +29

 




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