Stats in Mass Effect are special conditions that apply to the player character, and sometime Enemies. Not all Mass Effect Stats are detrimental to the player, with some being instead the result of Buffs or other beneficial states. You can find how to cure damaging status effects below.


All Mass Effect Stats


Offensive Stats List

Offensive Stats provide useful information on the current offensive stats of the character, such as Damage, Effect Radius, Etc



Damage is the amount of damage inflicted on a target. First on its shields, and then its health (Minus their Damage Protection on a successful hit).

Shots before Overheat

It is the number of rounds the weapon is able to fire before entering an overheat state in which it becomes disabled for a short period of time.

Accuracy Rating

This attribute controls the size of the aim and the time it takes to stabilize after zooming. Crouching doubles the base accuracy of a weapon.

Smash-Melee Damage

It is the amount of damage inflicted on a target with rifle butts or pistol whipping.


Explosive Impulse

Description goes here

Effect Radius

Increases the radius of effect of Biotic Talents 




Defensive Stats List

 Defensive Stats provide useful information on the current defensive stats of the characters, such as Shields, Health, etc


Damage Resistance

Reduces incoming damage from all sources.


Shields are rechargeable defensive protections that prevent you from suffering damage.

Tech-Biotic Resistance

It reduces incoming Tech or Biotic Damage from all sources.

Mobile Accuracy

Determines how better or worse you can aim while moving



Provides protection against both Biotic and Tech attacks

Physics Threshold

Provides protection against concussive force delivered by explosives, high impact ammo and Biotic attacks such as Lift or Throw

Cooldown Reduction

Reduces the amount of time it takes for an Ability to be available again.

Environmental Hazard

The amount of damage you suffer by exploring dangerous worlds under extreme conditions, or other factors such as radiation or pressure.



The amount of Damage a character can endure before dying. 

Health Regeneration per Second

The amount of Health you recover per second.

Shield Regeneration Rate

Determines how fast Shields become active again after being destroyed




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