Shotguns are one of the weapon types in Mass Effect, and have a slow rate of fire and high recoil, but they can inflict massive damage to multiple targets at close range. They are only effective at close range and inflict limited damage. All Weapons have 3 different attributes and level (I through X). Higher levels, imply a more damaging weapon, greater accuracy and longer firing periods before overheating in comparison of lower level Weapons.
For the Talent of the same name, please refer to Shotguns . The following classes can use the Shotguns talent: Soldier class it is unlocked at Pistols Talent level 4 and Vanguard class it is unlocked at Pistols Talent level 6.
Shotguns Sophistication Level
Conventional Weapons include all types of firearms that share a host of similar base performance statistics: ROF (rate of fire), damage, accuracy, and Overheat. These stats are only the starting point: They are affected by the item’s sophistication level, the upgrades currently installed, and (possibly most importantly) the item’s manufacturer. Manufacturers play a significant role in gear quality.
Hammerhead and Sledgehammer rounds equipped in a shotgun are devastating to most enemies.
Shotguns Upgrades
Upgrades can be attached to our equipment to improve and change their effects. These upgrades can be accessed from the Equipment Menu. Each gear type has a specific number of upgrade slots depending on its sophistication level. Available upgrade slots are shown at the bottom right sector of the screen, while the main display window lists the descriptions of any currently installed upgrades. Each slot is specific to a certain group of mods. For example, if viewing a weapon, you may have one or two open slots for weapon upgrades and always one for ammo. A weapon can only have one type of ammo at a time, while several different weapon upgrade mods can be installed to dramatically increase its performance above and beyond stock levels.
Mass Effect 1 Shotguns
The following table shows both the minimum and max stats of each Weapon version. (Meaning you will see first the level I stats followed by level X). To see the complete evolution of the Weapon, click on the Shotgun name.
Name |
Manufacture |
Damage |
Overheat |
Accuracy Rating |
Armageddon |
![]() Kassa Fabrication |
280 - 330 | 5.5 shots - 6.6 shots | 80 - 81 |
Avalanche |
![]() Armax Arsenal |
260 - 307 | 6.1 shots - 7.5 shots | 81 - 83 |
Executioner |
Batarian State Arms | 128 - 236 | 3.4 shots - 4.4 shots | 60 - 69 |
Firestorm |
![]() Devlon Industries |
180 - 260 | 4.5 shots - 5.8 shots | 72 - 77 |
Geth Pulse Shotgun |
![]() Geth Armory |
179 - 330 | 4.3 shots - 12.3 shots | 90 - 93 |
HMWSG Advanced |
![]() Master Spectre |
147 - 223 | 4.1 shots - 5 shots | 63 - 69 |
HMWSG Basic |
![]() Master Spectre |
128 - 188 | 3.4 shots - 3.9 shots | 60 - 65 |
HMWSG Master |
![]() Master Spectre |
262 -378 | 5 shots - 7 shots | 89 - 91 |
Hurricane |
![]() Elanus Risk Control |
115 - 212 | 3.3 shots - 4.0 shots | 56 - 66 |
Hydra |
Cerberus Skunkworks | 179 - 330 | 3.4 shots - 4.4 shots | 88 - 91 |
Katana |
![]() Ariake Technologies |
197 - 283 | 4.2 shots - 5.3 shots | 70 - 75 |
Savage |
Jormangund Technology | 154 - 283 | 4.6 shots - 7.5 shots | 80 -85 |
Scimitar |
![]() Elkoss Combine |
128 - 236 | 3.1 shots - 3.8 shots | 48 - 60 |
Sokolov |
![]() Rosenkov Materials |
300 - 354 | 5 shots - 5.8 shots | 78 - 80 |
Storm |
![]() Hahne-Kedar |
102 - 189 | 3.4 shots - 4.4 shots | 60 - 69 |
Tornado |
![]() Haliat Armory |
166 - 307 | 3.6 shots - 4.8 shots | 64 - 72 |
Viper |
Hahne-Kedar Shadow Works | 141 - 260 | 3.7 shots - 5 shots | 64 - 72 |