Sniper Rifles are one of the weapon types in Mass Effect, and have long range and high accuracy, inflicting significant damage. However, they have a limited rate of fire and are virtually useless at close range. All Weapons have 3 different attributes and level (I through X). Higher levels, imply a more damaging weapon, greater accuracy and longer firing periods before overheating in comparison of lower level Weapons.

For the Talent of the same name, please refer to Sniper Rifles . The following classes can use the Sniper Rifles talent: Soldier class it is unlocked at Assault Rifles Talent level 7, Infiltrator class it is unlocked at Pistols Talent level 5 and Turian Agent Unlocked at Assault Rifles  6.

 

Sniper Rifles Sophistication Level

Conventional Weapons include all types of firearms that share a host of similar base performance statistics: ROF (rate of fire), damage, accuracy, and Overheat. These stats are only the starting point: They are affected by the item’s sophistication level, the upgrades currently installed, and (possibly most importantly) the item’s manufacturer. Manufacturers play a significant role in gear quality.

Sniper rifles generate significant amounts of heat from a single shot, so you should make the most of each shot fired by maximizing damage through weapon and ammo upgrades.

Sniper Rifles Upgrades

Upgrades can be attached to our equipment to improve and change their effects. These upgrades can be accessed from the Equipment Menu. Each gear type has a specific  number of upgrade slots depending on its sophistication level. Available upgrade slots are shown at the bottom right sector of the screen, while the main display window lists the descriptions of any currently installed upgrades. Each slot is specific to a certain group of mods. For example, if viewing a weapon, you may have one or two open slots for weapon upgrades and always one for ammo. A weapon can only have one type of ammo at a time, while several different weapon upgrade mods can be installed to dramatically increase its performance above and beyond stock levels.

 

 

Mass Effect 1 Sniper Rifles

The following table shows both the minimum and max stats of each Weapon version. (Meaning you will see first the level I stats followed by level X). To see the complete evolution of the Weapon, click on the Sniper Rifles name.

Name
Manufacturer
Damage
Overheat
Accuracy Rating

Avenger


Hahne-Kedar
81 - 168 1.3 shots - 1.4 shots 41 -52

Equalizer


Haliat Armory
133 - 273 1.3 shots - 1.5 shots 47 - 57

Geth Pulse Sniper Rifle


Geth Armory
143 - 294 1.5 shots - 1.9 shots 84 - 87

Hammer


Elanus Risk Control
92 - 189  1.2 shots - 1.4 shots 35 - 47

Harpoon


Kassa Fabrication
244 - 294 1.7 shots - 1.9 shots 69 -71

Helix

Jormangund Technology 122 - 252 1.6 shots - 2 shots 71 - 76

HMWSR Advanced Sniper Rifle


Master Spectre
120 - 195 1.4 shots - 1.6 shots 45 - 52

HMWSR Basic Sniper Rifle


Master Spectre
102 - 162 1.3 shots - 1.4 shots 41 - 47

HMWSR Master Sniper Rifle


Master Spectre
221 - 336 1.7 shots - 2 shots 83 - 86

Lightning Strike

Batarian State Arms 102 - 210 1.3 shots - 1.4 shots 41 - 52

Naginata


Ariake Technologies
166 - 252 1.5 shots - 1.6 shots 55 - 61

Punisher


Armax Arsenal
226 - 273 1.8 shots - 2.0 shots 72 - 74

Python

Hahne-Kedar Shadow Works 112 - 231 1.4 shots - 1.6 shots 47 - 57

Reaper


Elkoss Combine
102 - 210 1.2 shots - 1.3 shots 24 - 38

Striker


Devlon Industries
152 - 231 1.5 shots - 1.8 shots 59 - 64

Titan

Cerberus Skunkworks 143 - 294 1.3 shots - 1.4 shots 82 - 86

Volkov


Rosenkov Materials
261 - 315 1.6 shots - 1.8 shots 66 - 69

 




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