Sniper Rifles are one of the weapon types in Mass Effect, and have long range and high accuracy, inflicting significant damage. However, they have a limited rate of fire and are virtually useless at close range. All Weapons have 3 different attributes and level (I through X). Higher levels, imply a more damaging weapon, greater accuracy and longer firing periods before overheating in comparison of lower level Weapons.
For the Talent of the same name, please refer to Sniper Rifles . The following classes can use the Sniper Rifles talent: Soldier class it is unlocked at Assault Rifles Talent level 7, Infiltrator class it is unlocked at Pistols Talent level 5 and Turian Agent Unlocked at Assault Rifles 6.
Sniper Rifles Sophistication Level
Conventional Weapons include all types of firearms that share a host of similar base performance statistics: ROF (rate of fire), damage, accuracy, and Overheat. These stats are only the starting point: They are affected by the item’s sophistication level, the upgrades currently installed, and (possibly most importantly) the item’s manufacturer. Manufacturers play a significant role in gear quality.
Sniper rifles generate significant amounts of heat from a single shot, so you should make the most of each shot fired by maximizing damage through weapon and ammo upgrades.
Sniper Rifles Upgrades
Upgrades can be attached to our equipment to improve and change their effects. These upgrades can be accessed from the Equipment Menu. Each gear type has a specific number of upgrade slots depending on its sophistication level. Available upgrade slots are shown at the bottom right sector of the screen, while the main display window lists the descriptions of any currently installed upgrades. Each slot is specific to a certain group of mods. For example, if viewing a weapon, you may have one or two open slots for weapon upgrades and always one for ammo. A weapon can only have one type of ammo at a time, while several different weapon upgrade mods can be installed to dramatically increase its performance above and beyond stock levels.
Mass Effect 1 Sniper Rifles
The following table shows both the minimum and max stats of each Weapon version. (Meaning you will see first the level I stats followed by level X). To see the complete evolution of the Weapon, click on the Sniper Rifles name.
Name |
Manufacturer |
Damage |
Overheat |
Accuracy Rating |
Avenger |
![]() Hahne-Kedar |
81 - 168 | 1.3 shots - 1.4 shots | 41 -52 |
Equalizer |
![]() Haliat Armory |
133 - 273 | 1.3 shots - 1.5 shots | 47 - 57 |
Geth Pulse Sniper Rifle |
![]() Geth Armory |
143 - 294 | 1.5 shots - 1.9 shots | 84 - 87 |
Hammer |
![]() Elanus Risk Control |
92 - 189 | 1.2 shots - 1.4 shots | 35 - 47 |
Harpoon |
![]() Kassa Fabrication |
244 - 294 | 1.7 shots - 1.9 shots | 69 -71 |
Helix |
Jormangund Technology | 122 - 252 | 1.6 shots - 2 shots | 71 - 76 |
HMWSR Advanced Sniper Rifle |
![]() Master Spectre |
120 - 195 | 1.4 shots - 1.6 shots | 45 - 52 |
HMWSR Basic Sniper Rifle |
![]() Master Spectre |
102 - 162 | 1.3 shots - 1.4 shots | 41 - 47 |
HMWSR Master Sniper Rifle |
![]() Master Spectre |
221 - 336 | 1.7 shots - 2 shots | 83 - 86 |
Lightning Strike |
Batarian State Arms | 102 - 210 | 1.3 shots - 1.4 shots | 41 - 52 |
Naginata |
![]() Ariake Technologies |
166 - 252 | 1.5 shots - 1.6 shots | 55 - 61 |
Punisher |
![]() Armax Arsenal |
226 - 273 | 1.8 shots - 2.0 shots | 72 - 74 |
Python |
Hahne-Kedar Shadow Works | 112 - 231 | 1.4 shots - 1.6 shots | 47 - 57 |
Reaper |
![]() Elkoss Combine |
102 - 210 | 1.2 shots - 1.3 shots | 24 - 38 |
Striker |
![]() Devlon Industries |
152 - 231 | 1.5 shots - 1.8 shots | 59 - 64 |
Titan |
Cerberus Skunkworks | 143 - 294 | 1.3 shots - 1.4 shots | 82 - 86 |
Volkov |
![]() Rosenkov Materials |
261 - 315 | 1.6 shots - 1.8 shots | 66 - 69 |