Character Creation for Mass Effect allows players to fully customize their hero. In creating your character, you will be given the opportunity to choose your Pre-service History (Origin), Psychological Profile (Reputation), Military Specialization (Class) and the appearance of your character. 


Mass Effect Character Creation or Profile Reconstruction

At the Main Menu, select START NEW CAREER. You enter the Mission Computer database and begin to reconstruct your profile to confirm your identity. You have two options when initially creating your character:

  • Play as the default Commander Shepard and choose a first name.
  • Create a custom character, in which you control every detail.

After picking a difficulty level, start by selecting a gender and entering a first name for Commander Shepard. 

Difficulty Level


 All enemies, including bosses, are scaled down relative to the player's level. Most enemies have no special protection or immunities.


Bosses scaled up based on the player's level. Some enemies have special protection.


Bosses and sub-bosses scaled up based on player level. Most enemies have special protection

After finishing the game on any of the above difficulties, the Hardcore difficulty will be unlocked. In Mass Effect Insanity is the highest difficulty setting. The only way to unlock the Insanity mode, is if you complete the game on Hardcore mode without changing the difficulty during the game. Playing on Insanity difficulty with a brand new (level 1) character is very tough as enemies can deal a lot of punishment.


Most enemies are scaled up based on player's level. All enemies have protection. Bosses have immunities


All enemies are scaled up relative to player level. Bosses and sub-bosses scale radically. All enemies have protection. Bosses and sub-bosses have immunities. 


Pre-service History

Next, choose your custom character’s early history: Earthborn, Colonist, or Spacer. This choice represents the first of many that affect how characters will react to you during gameplay. Also, gives you a morality system bonus, depending on your selection. 


Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parents' footsteps, you enlisted at the age of eighteen. 

  • Grants a Paragon bonus point.


You were born and raised on Mindoir, a small border colony in the Attican Traverse. When you were sixteen slavers raided Mindoir, slaughtering your family and friends. You were saved by a passing Alliance patrol, and you enlisted with the military a few years later.

  • Grants part Paragon, part Renegade bonus point.


You were an orphan raised on the streets of the great megatropolises covering Earth. You escaped the life of petty crime and underworld gangs by enlisting with the Alliance military when you turned eighteen.

  • Grants a Renegade bonus point.


Psychological Profile

Select a Psychological Profile: Ruthless, War Hero, or Sole Survivor. The Psychological Profile opens up different dialogue options during gameplay and affects the character's morality.


Sole Survivor

During your service, a mission you were on went horribly wrong. Trapped in an extreme survival situation, you had to overcome physical torments and psychological stresses that would have broken most people. You survived while all those around you fell, and now you alone are left to tell the tale.

  • Grants part Paragon, part Renegade bonus point.

War Hero

Early in your military career you found yourself facing an overwhelming enemy force. You risked your own life to save your fellow soldiers and defeat the enemy despite the impossible odds. Your bravery and heroism have earned you medals and recognition from the Alliance fleet. 

  • Grants a Paragon bonus point.


Throughout your military career, you have held fast to one basic rule: get the job done. You've been called cold, calculating, and brutal. Your reputation for ruthless efficiency makes your fellow soldiers wary of you. But when failure is not an option, the military always goes to you first. 

  • Grants a Renegade bonus point.


Military Specialization

There are six base classes, with variable strength in up to three areas for the player and two squad members. Some classes concentrate all their strength in one skill area; others divide it between two areas to balance tactics. Combat skills deal maximum damage to enemies. Tech skills allow decrypting security systems and weakening enemy weapons. Biotic skills enable brain impulses to manipulate the physical world.

Certain talents are inherent to each character class. After completing an optional Systems Alliance Military assignment (UNC: Rogue VI), choose a specialization for your character, increasing the maximum Talent points you can spend on class-specific talents. 

In Mass Effect players can choose between six types of specializations, two of which are available based on your initial class choice. Selecting a specialization offers access to a new trait that add ranks 7-12 to your class specific talent; ranks 1-6 are unchanged, and grant the same bonus when you take ranks 7-12. You can only unlock once per character and will then carry over to subsequent playthroughs with that character.



Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers get improved health, can train in the use of all weapon types, start with the ability to use medium armor, and can specialize in heavy armor.


Engineers are tech specialists. Using the holographic omni-tool, they can decrypt security systems, repair or modify technical equipment, disrupt enemy weapons or shields, and heal their squad. Engineers can only use light armor, and can only receive weapons training with pistols. 

  • Reduces recharge time of tech abilities and increases tech resistance.
  • Specialization Class: Operative or Medic


Adepts are biotic specialists. Through upgradeable implants they can use biotic powers to lift or throw objects, shield the squad and disable or destroy enemies. Adepts can only use light armor, and can only receive weapons training with pistols. 

  • Reduces recharge time of biotic abilities and increases biotic resistance.
  • Specialization Class: Bastion or Nemesis



Infiltrators combine combat and tech abilities to specialize in killing or disabling enemies at long range. Infiltrators are trained to use omni-tools, focusing on decryption and offensive abilities rather than healing. They can use pistols or sniper rifles and medium armor. 

  • Increases damage delivered by tech mines and reduces overheating of sniper rifles and pistols.
  • Specialization Class: Commando or Operative


Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training. 

  • Reduces recharge time of tech and biotic abilities, increases damage and accuracy of pistols, and grants Marksman ability.
  • Specialization Class: Medic or Bastion


Vanguards are biotic warriors. They combine biotics and weapons to take down opponents, and are especially deadly at short range. They use pistols and shotguns, and can specialize in medium armor. 

  • Increases biotic resistance and damage of shotguns and pistols.
  • Specialization Class: Shock Trooper or Nemesis


Facial Customization

You can edit your character face appearance by selecting a Cycle Presets, facial structure, head type, eyes, jaw, mouth, nose, hair, and makeup. Use the Facial Customizati on screen to create a unique face for your character. You can customize the entire face or focus on a specific area, such as eyes or nose. Use the sliders in each section to adjust a range of facial details. Select Finalize to accept the face you created.













Tired of anon posting? Register!
Load more
⇈ ⇈