Adept is a Class in Mass Effect. Adept are biotic specialists. Classes are pre-made character roles with their own particularities and pre-set talents. Players can change these values during Character Creation to fit their own playsyle.
Adepts are biotic specialists. Through upgradeable implants they can use biotic powers to lift or throw objects, shield the squad and disable or destroy enemies. Adepts can only use light armor, and can only receive weapons training with pistols.
Gameplay focus is on disabling and debuffing enemies while dealing massive amounts of damage.
Adept Class Talent
Each class has its own specific Talents, that can be upgrade until level 6 by spending Talent points. The Adept class talent reduces recharge time for biotic talents and increases biotic protection.
|Level 1||Reduces recharge time on Throw, Lift, Warp, Singularity, Barrier and Stasis by 4%. Increases biotic protection by 6%.|
|Level 2||Reduces recharge time on biotic talents by 6%. Increases biotic protection by 9%.|
|Level 3||Reduces recharge time on biotic talents by 6%. Increases biotic protection by 9%.|
|Level 4||Reduces recharge time on biotic talents by 10%. Increases biotic protection by 15%.|
|Level 5||Reduces recharge time on biotic talents by 12%. Increases biotic protection by 18%.|
|Level 6||Reduces recharge time on biotic talents by 14%. Increases biotic protection by 21%.|
Every class has its own starting talents that can be leveling up by spending Talent Points.
|Basic Armor||Improves the amount of damage your armor can absorb and may allow you to equip heavier armor, depending on your class. Activates the Shield Boost ability that restores your shields in combat.||Starting Talent|
|Throw||Generates a biotic field that throws objects within range.||Starting Talent|
|Warp||Generates a biotic field that slowly tears apart any object it hits, doing damage and temporarily reducing armor effectiveness.||Starting Talent|
|Barrier||Generates a biotic field that absorbs weapons fire.||Starting Talent|
|Pistols||Improves accuracy and damage when wielding pistols. Activates the Marksman ability that lets you fire more quickly and accurately for a short time.||Unlocked at Basic Armor 5|
|Lift||Generates a biotic field that lifts objects into the air.||Unlocked at Throw 6|
|Singularity||Generates a biotic field that causes objects to fly and violently smash into each other.||Unlocked at Warp 7|
|Stasis||Generates a biotic field that surrounds and isolates any object it touches, preventing enemies from moving or attacking, but also blocking you from dealing them damage.||Unlocked at Barrier 4|
Adept Specialization Class
After completing an optional Systems Alliance Military assignment (UNC: Rogue VI), you'll need to select a specialization for your character, increasing the maximum Talent points you can spend on class-specific talents. The following Specialization Classes are available for Adept:
In Mass Effect players can choose between six types of specializations, two of which are available based on your initial class choice. Selecting a specialization offers access to a new trait that add ranks 7-12 to your class specific talent; ranks 1-6 remain unchanged. The Specialization Class you select will remain unchanged for the rest of your playthrough, which includes New Game +, so make sure to think thoroughly before proceeding with your Specialization Class selection.
Adept Notes & Tips
- Certain talents are inherent to each particular class.
- Other notes, tips, and trivia go here.
|Mass Effect Classes|