Abilities in Mass Effect are the special tactics granted by becoming increasingly more skilled in any given Talent. For example, training a Soldier with the Assault Rifle Talent eventually grants the three levels of the Overkill ability that get increasingly more lethal: you earn Overkill at level 3, Advanced Overkill at level 9, and finally Master Overkill at level 12. By spending more points in a talent, a character can eventually become proficient in several master-level abilities that dramatically increase their prowess in battle or grant valuable squad support abilities.

Abilities can be learned by the player's character after certain Talents Levels have been unlocked and can be upgraded up to three times after spending a certain amount of Talent points in said talent. 

 

Mass Effect Abilities

Assigning points to talents lets you improve Combat , Tech, and Biotic, as well as activate special abilities under each talent. You and your squad can upgrade talents in the same way.

As you gain experience, your current level reflects your advancement. Whenever you gain enough experience to advance to a new level, you are granted Talent Points that you can spend to acquire higher ranks or additional talents.

You and your squad can advance levels by accumulating XP, which you gain by defeating enemies, using certain skills, and completing Missions. There is a single pool of XP for your entire squad. All squad actions feed into it, and all squad members level up at the same time, including those back on the Normandy and not part of the active squad.

Level-Up Benefits

Every time your character levels up he will gain the following benefits:

  • Gain health. You can increase this amount through talents.
  • Gain Talent Points. You can spend these points at any time to increase your rank.

Also you can auto Level and Undo Talent Points. Select the Auto Level Up option to automatically distribute your Talent Points. After spending Talent Points, you can select Undo Talent Points to undo your choices.

 

 

Abilities List
Abilities Table

 

Shepard Abilities

These abilities are only available to Commander Shepard and can't be learned by any of your companions

Store Discount

Convinces merchants they should give you a better deal (passive bonus) when purchasing gear.

Related Talent:

Motivated Buyer

Your intimidating presence bullies merchants (passive bonus) into buying your gear for more credits.

Related Talent:

Unity

Revives dead squad members, restoring a percentage of their health and shields.

Related Talent:

Note: Unlockable after becoming a Spectre

 

Combat Abilities

This abilities are focuses on front-line "soldiers" characters, affects your overall proficiency with Weapons, as well as enabling the use of certain Equipment, like type of Armor

Marksman
Marksman

Increases the accuracy and rate of fire (RoF) of the pistol.

Related Talent:

Carnage Ability
Carnage

Fires a blast of particles from the Shotgun, inflicting significant damage to any enemy near the impact point.

Related Talent:

Overkill Ability
Overkill

Reduces the kickback and heat generation of the assault rifle, allowing long burst of accurate fire.

Related Talent:

assassination_ability_mass_effect_wiki_guide_60x60px
Assassination

Your next sniper shot will be perfectly accurate, and will inflict more damage than usual.

Related Talent:

 

Shield Boost
Shield Boost

Restores a portion of your shields, even when under fire.

Related Talent:

Adrenaline Burst
Adrenaline Burst

Resets the recharge times on all your talents so they can be used immediately.

Related Talent:

Immunity Ability
Immunity

Boost the effectiveness of your plating, reducing the amount of damage taken.

Related Talent:

 

Tech Abilities

Your Technical Ability determines how much of a tech specialist you are, refers to abilities based around reverse engineering or hacking various technologies, including hardsuit systems, , and synthetic enemies.

Damping Ability
Damping Ability

Disables enemy biotics and tech for a percentage of their normal recharge time; also stuns enemies for a short duration. Damping is delivered as a proximity mine that explodes when enemies are nearby for bonus damage.

Related Talent:

Sabotage Ability
Sabotage

Can use Decrytion skill on easy objects. Overheats enemy weapons so they can not fire, and burns them for damage over time. Sabotage is delivered from a proximity mine that explodes when enemies are nearby for bonus damage.

Related Talent:

AI Hacking Ability
AI Hacking

Drives synthetic enemies berserk so they will attack anything nearby, including their former allies.

Related Talent:

 

Overload Ability
Overload

Can use Electronics skill on easy objects. Damages the shield of enemies near the target, and reduces the effectiveness of ther armor plating. Overload is delivered as a proximity mine that explodes when enemies are nearby for bonus damage.

Related Talent:

First Aid Ability
First Aid Ability

Restores health for all wounded squad members.

Related Talent:

Neural Shock Ability
Neural Shock

Knocks out organic enemy and inflicts toxic damage.

Related Talent:

 

Biotic Abilities

Biotics are hideous powerful, in some instances capable of blasting rooms full of enemies into the air with a single use of skill, or wiping out even the bigest and most dangerous enemy types entirely from a fight.

Throw Ability
Throw Ability

Throws objects and enemies away from the caster with increasing force. Doesn't work on flying enemies.

Related Talent:

Lift Ability
Lift Ability

Lift everything within radius of the target into the air, rendering enemies immobile and unable to attack. Drops them when it expires. Doesn't work on flying enemies.

Related Talent:

Warp Ability
Warp Ability

Inflicts 6 damage per second, and lowers the target's damage protection by 50%.

Related Talent:

 

Singularity Ability
Singularity Ability

Creates a vortex at its impact point that draws objects toward it. Does not work on flying enemies.

Related Talent:

Barrier Ability
Barrier Ability

Bolsters your shield with a biotic barrier that will absorb up to 400 points of damage but doesn't block attacks that bypass shields.

Related Talent:

Stasis Ability
Stasis Ability

Makes the target unable to move or attack, but also immune to damage. Squad members will not use Stasis Ability unless selected from Power Whell. 

Related Talent:

All Mass Effect Abilities

Name
Effect
Related Talent
Class
Store Discount Convinces merchants they should give you a better deal (passive bonus) when purchasing gear. Charm
Motivated Buyer Your intimidating presence bullies merchants (passive bonus) into buying your gear for more credits. Intimidate
Unity Revives dead squad members, restoring a percentage of their health and shields. Spectre Training
Marksman Increases the accuracy and rate of fire (RoF) of the pistol. Pistols Talent
Carnage Fires a blast of particles from the Shotgun, inflicting significant damage to any enemy near the impact point. Shotguns Talent
Overkill Reduces the kickback and heat generation of the assault rifle, allowing long burst of accurate fire. Assault Rifles Talent
Assassination Your next sniper shot will be perfectly accurate, and will inflict more damage than usual. Sniper Rifles Talent
Shield Boost Restores a portion of your shields, even when under fire. Basic Armor, Combat Armor and Tactical Armor
Adrenaline Burst Resets the recharge times on all your talents so they can be used immediately. Assault Training
Immunity Boost the effectiveness of your plating, reducing the amount of damage taken. Fitness
Damping Ability Disables enemy biotics and tech for a percentage of their normal recharge time; also stuns enemies for a short duration. Damping is delivered as a proximity mine that explodes when enemies are nearby for bonus damage. Damping
Sabotage Can use Decrytion skill on easy objects. Overheats enemy weapons so they can not fire, and burns them for damage over time. Sabotage is delivered from a proximity mine that explodes when enemies are nearby for bonus damage. Decryption
AI Hacking Drives synthetic enemies berserk so they will attack anything nearby, including their former allies. Hacking
Overload Can use Electronics skill on easy objects. Damages the shield of enemies near the target, and reduces the effectiveness of ther armor plating. Overload is delivered as a proximity mine that explodes when enemies are nearby for bonus damage. Electronics
Fist Aid Ability Restores health for all wounded squad members. First Aid
Neural Shock Knocks out organic enemy and inflicts toxic damage. Medicine
Throw Ability Throws objects and enemies away from the caster with increasing force. Doesn't work on flying enemies. Throw
Lift Ability Lift everything within radius of the target into the air, rendering enemies immobile and unable to attack. Drops them when it expires. Doesn't work on flying enemies. Lift
Warp Ability Inflicts 6 damage per second, and lowers the target's damage protection by 50%. Warp
Singularity Ability Creates a vortex at its impact point that draws objects toward it. Does not work on flying enemies. Singularity
Barrier Ability Bolsters your shield with a biotic barrier that will absorb up to 400 points of damage but doesn't block attacks that bypass shields. Barrier
Stasis Ability Makes the target unable to move or attack, but also immune to damage. Squad members will not use Stasis Ability unless selected from Power Whell. Stasis

 




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