Turian Agent |
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Type | Combat/Tech |
User | Garrus Vakarian |
Turian Agent is a Class in Mass Effect. Turian Agenth increases accuracy with all Weapons and increases damage with both Assault Rifles and Sniper Rifles. Classes are pre-made character roles with their own particularities and pre-set talents. Players can change these values during Character Creation to fit their own playsyle.
Turian Agent Information
The required military service of his people has given Garrus Vakarian expert training in Assault and Sniper Rifles. This skill increases accuracy with all Weapons and increases damage with both Assault Rifles and Sniper Rifles.
This type of class can only be used by Garrus Vakarian.
Turian Agent Class Talent
Each class has its own specific Talents, that can be upgrade until level 6 by spending Talent points.
Talent Lvl |
Effects |
Level 1 | Improves accuracy with all weapons by 4%. Increases damage with assault and sniper rifles by 4%. |
Level 2 | Improves accuracy with all weapons by 7%. Increases damage with assault and sniper rifles by 5%. |
Level 3 | Improves accuracy with all weapons by 10%. Increases damage with assault and sniper rifles by 6%. |
Level 4 | Improves accuracy with all weapons by 13%. Increases damage with assault and sniper rifles by 7%. |
Level 5 | Improves accuracy with all weapons by 16%. Increases damage with assault and sniper rifles by 8%. |
Level 6 | Improves accuracy with all weapons by 19%. Increases damage with assault and sniper rifles by 9%. |
Turian Agent Talents
Every class has its own starting talents that can be leveling up by spending Talent Points.
Talent |
Effect |
Unlocked by |
Assault Rifles | Improves accuracy and damage when wielding assault rifles. Activates the Overkill ability that lets you fire your weapon in longer, more accurate bursts. | Starting class Talent |
Tactical Armor | Improves the amount of damage your armor can absorb and may allow you to equip heavier armor, depending on your class. Activates the Shield Boost ability that restores your shields in combat. | Starting class Talent |
Decryption | Lets you spend omni-gel to override security systems to open doors or containers. Ultimately, it activates Sabotage, which quickly disables enemy weapons in combat. | Starting class Talent |
First Aid | Increases squad healing by improving the effectiveness of all Medi-Gel use. | Starting class Talent |
Sniper Rifles | Improves accuracy and damage when wielding sniper rifles. Activates the Assassination ability that increases the damage of your next sniper shot. | Unlocked at Assault Rifles 6 |
Assault Training | Increases melee and weapons damage. Activates the Adrenaline Burst ability that resets the cooldown times on all your talents so that they can be used immediately. | Unlocked at Tactical Armor 5 |
Increases the explosion radius of your tech mines. It activates the Damping Field, which suppresses enemies’ tech and biotic abilities in combat. | Unlocked at Decryption 4 | |
Electronics | Increases shield strength and lets you bypass the security systems of some locked objects. It also activates use of Overload, which damages or disables enemy shields in combat. | Unlocked at First Aid 7 |
Turian Agent Notes & Tips
- Certain talents are inherent to each particular class.
- Other notes, tips, and trivia go here.