Sentinel is a Class in Mass Effect. Sentinels combine biotic and tech abilities. Classes are pre-made character roles with their own particularities and pre-set talents. Players can change these values during Character Creation to fit their own playsyle.
Sentinels combine biotic and tech abilities. Typically, they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or tech attacks. They are more efficient at tech and Biotics than other classes, but at the expense of combat. Sentinels can only use Light Armor, and receive no advanced weapon training.
Gameplay focus is on protecting the party using kinetic barriers and healing it with advanced medical training.
Sentinel Class Talent
Each class has its own specific Talents, that can be upgrade until level 6 by spending Talent points. The Sentinel class talent increases ability with Pistols and reduces cooldown time of Biotic and tech powers.
|Level 1||Reduces the cooldown time of Throw, Lift, Barrier and Stasis by 3%. Reduces the cooldown time of Sabotage, Overload, First Aid and Neural Shock by 3%. Increase Pistol damage by 2%. Increase Pistol accuracy by 4%.|
|Level 2||Reduces the cooldown time of Biotic and Tech Talents by 5%. Increase Pistol damage by 4%. Increase Pistol accuracy by 7%.|
|Level 3||Reduces the cooldown time of Biotic and Tech Talents by 7%. Increase Pistol damage by 6%. Increase Pistol accuracy by 10%.|
|Level 4||Reduces the cooldown time of Biotic and Tech Talents by 8%. Increase Pistol damage by 8%. Increase Pistol accuracy by 13%.|
|Level 5||Reduces the cooldown time of Biotic and Tech Talents by 9%. Increase Pistol damage by 10%. Increase Pistol accuracy by 16%.|
|Level 6||Reduces the cooldown time of Biotic and Tech Talents by 10%. Increase Pistol damage by 12%. Increase Pistol accuracy by 19% (Kaidan). Marksman (Shepard).|
Every class has its own starting talents that can be leveling up by spending Talent Points.
|Throw||Generates a biotic field that throws objects within range.||Starting class Talent|
|Barrier||Generates a biotic field that absorbs weapons fire.||Starting class Talent|
|Decryption||Lets you spend omni-gel to override security systems to open doors or containers. Ultimately, it activates Sabotage, which quickly disables enemy weapons in combat.||Starting class Talent|
|First Aids||Increases squad healing by improving the effectiveness of all Medi-Gel use.||Starting class Talent|
|Lift||Generates a biotic field that lifts objects into the air.||Unlocked at Throw 7|
|Stasis||Generates a biotic field that surrounds and isolates any object it touches, preventing enemies from moving or attacking, but also blocking you from dealing them damage.||Unlocked at Barrier 6|
|Electronics||Increases shield strength and lets you bypass the security systems of some locked objects. It also activates use of Overload, which damages or disables enemy shields in combat||Unlocked at Decryption 4|
|Medicine||Improves the recharge time on squad healing grants the Neural Shock ability that devastates organic enemies.||Unlocked at First Aid 5|
Sentinel Specialization Class
After completing an optional Systems Alliance Military assignment (UNC: Rogue VI), you'll need to select a specialization for your character, increasing the maximum Talent points you can spend on class-specific talents. The following Specialization Classes are available for Sentinel:
In Mass Effect players can choose between six types of specializations, two of which are available based on your initial class choice. Selecting a specialization offers access to a new trait that add ranks 7-12 to your class specific talent; ranks 1-6 remain unchanged. The Specialization Class you select will remain unchanged for the rest of your playthrough, which includes New Game +, so make sure to think thoroughly before proceeding with your Specialization Class selection.
Sentinel Notes & Tips
- Certain talents are inherent to each particular class.
- Other notes, tips, and trivia go here.
|Mass Effect Classes|