Pistols are one of the weapon types in Mass Effect, and have low recoil and high accuracy, and are easy to use while moving. They are only effective at close range and inflict limited damage. All Weapons have 3 different attributes and level (I through X). Higher levels, imply a more damaging weapon, greater accuracy and longer firing periods before overheating in comparison of lower level Weapons.
For the Talent of the same name, please refer to Pistols. The following classes can use the Pistols' talent as starting Talent: Soldier, Vanguard, Infiltrator and Engineer. For Adept class it is unlocked at Basic Armor talent Level 5
Pistols Sophistication Level
Conventional Weapons include all types of firearms that share a host of similar base performance statistics: ROF (rate of fire), damage, accuracy, and Overheat. These stats are only the starting point: They are affected by the item’s sophistication level, the upgrades currently installed, and (possibly most importantly) the item’s manufacturer. Manufacturers play a significant role in gear quality.
Change your ammo types regularly to match your opponents. For example, don’t use ammunition upgrades like Shredder Rounds that are designed for inflicting massive damage to organic targets when you know you will soon be battling against the geth.
Pistols Upgrades
Upgrades can be attached to our equipment to improve and change their effects. These upgrades can be accessed from the Equipment Menu. Each gear type has a specific number of upgrade slots depending on its sophistication level. Available upgrade slots are shown at the bottom right sector of the screen, while the main display window lists the descriptions of any currently installed upgrades. Each slot is specific to a certain group of mods. For example, if viewing a weapon, you may have one or two open slots for weapon upgrades and always one for ammo. A weapon can only have one type of ammo at a time, while several different weapon upgrade mods can be installed to dramatically increase its performance above and beyond stock levels.
Mass Effect 1 Pistols
The following table shows both the minimum and max stats of each Weapon version. (Meaning you will see first the level I stats followed by level X). To see the complete evolution of the Weapon, click on the Pistols name.
Name |
Manufacturer |
Damage |
Overheat |
Accuracy Rating |
Brawler |
![]() Armax Arsenal |
208 - 239 | 24.6 shots - 30.5 shots | 77 - 79 |
Cobra |
![]() Hahne-Kedar Shadow Works |
134 - 202 | 15.3 shots - 23.6 shots | 57 - 65 |
Edge |
![]() Elkoss Combine |
112 - 184 | 13.4 shots - 19.3 shots | 38 - 49 |
Harpy |
Cerberus Skunkworks | 157 - 258 | 14.4 shots - 21.5 shots | 86 - 88 |
HMWP Advanced |
![]() Spectre Gear |
126 - 176 | 16.6 shots - 22.3 shots | 55 - 61 |
HMWP Basic |
![]() Spectre Gear |
112 - 152 | 14.4 shots - 17.6 shots | 52 - 57 |
HMWP Master |
![]() Spectre Gear |
218 - 294 | 20.1 shots - 29.3 shots | 87 - 88 |
Judgement |
Batarian State Arms | 112 - 184 | 14.4 shots - 21.5 shots | 52 - 61 |
Karpov |
![]() Rosenkov Materials |
240 - 276 | 21.7 shots - 26.2 shots | 73 - 75 |
Kessler |
![]() Hahne-Kedar |
90 - 147 | 14.4 shots - 21.5 shots | 52 - 61 |
Pinnacle |
Jormangund Technology | 134 - 221 | 17.9 shots - 30.5 shots | 76 - 81 |
Raikou |
![]() Ariake Technologies |
163 - 221 | 17.7 shots - 24.4 shots | 63 - 68 |
Razer |
![]() Kassa Fabrication |
224 - 258 | 23.1 shots - 28.2 shots | 75 - 77 |
Stiletto |
![]() Haliat Armory |
146 - 239 | 15 shots - 22.9 shots | 57 - 65 |
Stinger |
![]() Devlon Industries |
150 - 202 | 18.6 shots - 26.2 shots | 66 - 71 |
Striker |
![]() Elanus Risk Control |
101 - 166 | 13.9 shots - 20.3 shots | 47 - 57 |