Assault Rifles are one of the Weapon types in Mass Effect, and are the standard armament of most soldiers, offering a good balance between firepower, range, and accuracy. All Weapons have 3 different attributes and level (I through X). Higher levels, imply a more damaging weapon, greater accuracy and longer firing periods before overheating in comparison of lower level Weapons.

For the Talent of the same name, please refer to Assault Rifles. The following classes can use the Assault Rifles talent as starting Talent: Soldier, Krogan Battlemaster and Turian Agent

 

Assault Rifles Sophistication Level

Conventional Weapons include all types of firearms that share a host of similar base performance statistics: ROF (rate of fire), damage, accuracy, and Overheat. These stats are only the starting point: They are affected by the item’s sophistication level, the upgrades currently installed, and (possibly most importantly) the item’s manufacturer. Manufacturers play a significant role in gear quality.

Assault Rifles upgraded with mods that cause Toxic Damage are very effective against all enemy types.

Assault Rifles Upgrades

Upgrades can be attached to our equipment to improve and change their effects. These upgrades can be accessed from the Equipment Menu. Each gear type has a specific number of upgrade slots depending on its sophistication level. Available upgrade slots are shown at the bottom right sector of the screen, while the main display window lists the descriptions of any currently installed upgrades. Each slot is specific to a certain group of mods. For example, if viewing a weapon, you may have one or two open slots for weapon upgrades and always one for ammo. A weapon can only have one type of ammo at a time, while several weapon upgrade mods can be installed to dramatically increase its performance above and beyond stock levels.

 

 

Mass Effect 1 Assault Rifles

The following table shows both the minimum and max stats of each Weapon version. (Meaning you will see first the level I stats followed by level X). To see the complete evolution of the weapon, click on the Assault Rifle name.

Name
Manufacturer
Damage
Overheat
Accuracy Rating

Avenger Assault Rifle

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Elkoss Combine
150 - 240 34.8 shots - 50.8 shots 1

Banshee Assault Rifle

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Elanus Risk Control
135 - 216 36 shots - 54 shots 1 - 15

Breaker Assault Rifle

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Kassa Fabrication
294 - 336 60.6 shots - 74.3 shots 49 - 53

Crossfire Assault Rifle

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Armax Arsenal
273 - 312 64 shots - 81 shots  52 - 57

Diamond Back Assault Rifle

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Hahne-Kedar Shadow Works
165 - 264 39.8 shots - 62.3 shots 10 - 30

Geth Pulse Rifle

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Geth Armory
280 - 322 29 shots - 36 shots 80 - 81

Gorgon Assault Rifle

Cerberus Skunkworks 210 - 336 37.5 shots - 56.8 shots 70 - 77

HMWA Advanced Assault Rifle

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Spectre Gear
168 - 231 43.3 shots - 58.7 shots 7 - 22

HMWA Basic Assault Rifle

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Spectre Gear
150 - 200 37.5 shots - 46.2 shots 1 -13

HMWA Master Assault Rifle

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Spectre Gear
288 - 384 52.5 shots - 77.3 shots 72 - 77

Kovalyov Assault Rifle

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Rosenkov Materials
315 - 360 57 shots - 69 shots 49 - 53

Lancer Assault Rifle

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Hahne-Kedar
120 - 192 38 shots - 57 shots 1 - 23

Raptor Assault Rifle

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Devlon Industries
198 - 264 49 shots - 69 shots 31 - 42

Terminator Assault Rifle

Batarian State Arms 150 - 240 37.5 shots - 56.8 shots 1 - 23

Thunder Assault Rifle

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Haliat Armory
195 - 312 39 shots - 60.4 shots 10 - 30

Torrent Assault Rifle

Jormangund Technology 180 - 288 46.4 shots - 80.5 shots 50 -61

Tsunami Assault Rifle

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Ariake Technologies
216 - 288 46.3 shots - 64.4 shots 24 - 36

 




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    • Anonymous

      Can we talk about the fact that many of these rifles claim to be burst fire or semi-automatic, yet they all fire in full auto?

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