Pistols are one of the weapon types in Mass Effect, and have low recoil and high accuracy, and are easy to use while moving. They are only effective at close range and inflict limited damage. All Weapons have 3 different attributes and level (I through X). Higher levels, imply a more damaging weapon, greater accuracy and longer firing periods before overheating in comparison of lower level Weapons.

For the Talent of the same name, please refer to Pistols. The following classes can use the Pistols' talent as starting Talent: SoldierVanguardInfiltrator and Engineer. For Adept class it is unlocked at Basic Armor talent Level 5

 

Pistols Sophistication Level

Conventional Weapons include all types of firearms that share a host of similar base performance statistics: ROF (rate of fire), damage, accuracy, and Overheat. These stats are only the starting point: They are affected by the item’s sophistication level, the upgrades currently installed, and (possibly most importantly) the item’s manufacturer. Manufacturers play a significant role in gear quality.

Change your ammo types regularly to match your opponents. For example, don’t use ammunition upgrades like Shredder Rounds that are designed for inflicting massive damage to organic targets when you know you will soon be battling against the geth.

 

Pistols Upgrades

Upgrades can be attached to our equipment to improve and change their effects. These upgrades can be accessed from the Equipment Menu. Each gear type has a specific  number of upgrade slots depending on its sophistication level. Available upgrade slots are shown at the bottom right sector of the screen, while the main display window lists the descriptions of any currently installed upgrades. Each slot is specific to a certain group of mods. For example, if viewing a weapon, you may have one or two open slots for weapon upgrades and always one for ammo. A weapon can only have one type of ammo at a time, while several different weapon upgrade mods can be installed to dramatically increase its performance above and beyond stock levels.

 

 

Mass Effect 1 Pistols

The following table shows both the minimum and max stats of each Weapon version. (Meaning you will see first the level I stats followed by level X). To see the complete evolution of the Weapon, click on the Pistols name.

Name
Manufacturer
Damage
Overheat
Accuracy Rating

Brawler


Armax Arsenal
208 - 239 24.6 shots - 30.5 shots 77 - 79

Cobra


Hahne-Kedar Shadow Works
134 - 202 15.3 shots - 23.6 shots 57 - 65

Edge


Elkoss Combine
112 - 184 13.4 shots - 19.3 shots 38 - 49

Harpy

Cerberus Skunkworks 157 - 258 14.4 shots - 21.5 shots 86 - 88

HMWP Advanced


Spectre Gear
126 - 176 16.6 shots - 22.3 shots 55 - 61

HMWP Basic


Spectre Gear
112 - 152  14.4 shots - 17.6 shots 52 - 57

HMWP Master


Spectre Gear
218 - 294 20.1 shots - 29.3 shots 87 - 88

Judgement

Batarian State Arms 112 - 184 14.4 shots - 21.5 shots 52 - 61

Karpov


Rosenkov Materials
240 - 276 21.7 shots - 26.2 shots 73 - 75

Kessler


Hahne-Kedar
90 - 147 14.4 shots - 21.5 shots  52 - 61

Pinnacle

Jormangund Technology 134 - 221 17.9 shots - 30.5 shots 76 - 81

Raikou


Ariake Technologies
163 - 221 17.7 shots - 24.4 shots 63 - 68

Razer


Kassa Fabrication
224 - 258 23.1 shots - 28.2 shots 75 - 77

Stiletto


Haliat Armory
146 - 239 15 shots - 22.9 shots 57 - 65

Stinger


Devlon Industries
150 - 202 18.6 shots - 26.2 shots 66 - 71

Striker


Elanus Risk Control
101 - 166 13.9 shots - 20.3 shots 47 - 57

 

 




Tired of anon posting? Register!
Load more
⇈ ⇈