Stats in Mass Effect are special conditions that apply to the player character, and sometime Enemies. Not all Mass Effect Stats are detrimental to the player, with some being instead the result of Buffs or other beneficial states. You can find how to cure damaging status effects below.
All Mass Effect Stats
Offensive Stats List
Offensive Stats provide useful information on the current offensive stats of the character, such as Damage, Effect Radius, Etc
Damage
Damage is the amount of damage inflicted on a target. First on its shields, and then its health (Minus their Damage Protection on a successful hit).
Shots before Overheat
It is the number of rounds the weapon is able to fire before entering an overheat state in which it becomes disabled for a short period of time.
Accuracy Rating
This attribute controls the size of the aim and the time it takes to stabilize after zooming. Crouching doubles the base accuracy of a weapon.
Smash-Melee Damage
It is the amount of damage inflicted on a target with rifle butts or pistol whipping.
Explosive Impulse
Description goes here
Effect Radius
Increases the radius of effect of Biotic Talents
Defensive Stats List
Defensive Stats provide useful information on the current defensive stats of the characters, such as Shields, Health, etc
Damage Resistance
Reduces incoming damage from all sources.
Shields
Shields are rechargeable defensive protections that prevent you from suffering damage.
Tech-Biotic Resistance
It reduces incoming Tech or Biotic Damage from all sources.
Mobile Accuracy
Determines how better or worse you can aim while moving
Hardening
Provides protection against both Biotic and Tech attacks
Physics Threshold
Provides protection against concussive force delivered by explosives, high impact ammo and Biotic attacks such as Lift or Throw
Cooldown Reduction
Reduces the amount of time it takes for an Ability to be available again.
Environmental Hazard
The amount of damage you suffer by exploring dangerous worlds under extreme conditions, or other factors such as radiation or pressure.
Health Regeneration per Second
The amount of Health you recover per second.
Shield Regeneration Rate
Determines how fast Shields become active again after being destroyed