Enemies in Mass Effect are hostile characters that can be encountered throughout the game. Their objective is to put a stop to Commander Shepard's Crew using different abilities, Weapons and behavior. Enemies have their own strength and weaknesses, allowing the players to select the best tactic to face each foe.
Killing Enemies grants experience points to the crew and also they may drop various useful items during the journey that will help players push the story forward.
Mass Effect Enemies
Enemy Ranks from easiest to most challenging when faced in combat:
Minion
Elite
Sub-Bosses
Mass Effect Enemies Characteristics
Name |
Type |
Tactics |
Resistances |
Weaknesses |
Powers |
Notes |
Advanced Rocket Drone | Elite | Flanker, Siege, Killer | Biotics | Combat | Hover and Rocket. | Third parties have been known to use these as well for military and security needs. Alliance Luna base, Noveria security, etc. |
Alliance Heavy Turret | Elite | Killer, Tank | Biotics, Combat | Tech | None | Attached to the ground, so they are immune to Throw, Lift, and Singularity. These are the two small turrets Fist uses his fight. |
Asari Commando | Sub-Boss | Killer, Siege | Biotics and Tech | None | Warp, Barrier, Throw, Lift, Marksman. | A rogue company of commandos under the command of Matriarch Benezia has broken away and is now actively working with the geth and Sovereign. |
Chorban | Elite | Tank | Biotics | Combat | None. | Ambitious and misguided scientist. |
Colonist on Feros | Minion | None | None | Combat, Tech and Biotics | None | Collateral damage. |
Colossus | Bosses | Tank, Killer, Siege | Combat | Nove | Siege Pulse | The heavy vehicle made for entrenched defences. |
Dr. Saleon | Minion | None | None | Combat, Tech and Biotics | None | Criminal scientist, he dies in one shot. |
Fist | Sub-Boss | Tank, Killer | Combat | None | Marksman, Shield Boost and Immunity. | - |
Geth Advanced Assault Drones | Elite | Flanker, Killer | Biotics and Combat | Tech | Hover | Basically the same as the Geth Assault Drone, but less shielding and more armor. Advanced versions exist with more armor and shielding. |
Geth Armature | Sub-Boss | Tank, Siege, Killer | Combat | None | Siege Pulse (powerful AoE). | Siege pulse has a large splash-damage effect. |
Geth Assault Drone | Elite | Flanker, Killer | Combat, Biotics | Tech | Hover | A roving heavy-weapons platform, the assault drone is often used for protecting facilities and providing covering fire in combat operations. |
Geth Ghost | Elite | Flanker, Killer | Tech | Biotics | Wall Jump, Sniper Beam, Overload Blast, Radar Jamming 5. | These are black hoppers, they flank enemies and quickly take them down their Sniper Beam. Overload Blast is an improved version of the Overload Beam, with splash damage. |
Geth Heavy Turret | Sub-Boss | Tank, Killer | Combat, Biotics | Tech | Disruption Rocket and Scram Rocket | Disruption Rocket is short range with heavy splash damage. Scram Rocket is long range with much less splash. Attached to the ground, so they are immune to Throw, Lift, and Singularity. Geth version has more shields, Alliance version has more armor. |
Geth Juggernaut | Sub-Boss | Killer, Siege | Combat, Biotics | None | Auto Disruption Rocket (semi-automatic missile laucher with no AoE). | Discruption Rocket can fire twice between reloads. (It's a distortion Rocket, so short range heavy splash damage). |
Geth Rocket Trooper | Minion | Killer | None | Biotics | Disruption Rocket (strong area-of-effect missile that travels a short distance and does massive damage), Scram Rocket (Fast-moving, low-damage rocket with no AoE). | Discruption Rocket is short range with heavy splash damage. Scram Rocket is long range with much less splash. |
Geth Sapper | Minion | Flanker, Soldier | None | Biotics | Wall Jump, Radiation, Burst, Sabotage Beam, and Radar Jumping 3. | Sabotage Beam overheats the weapons of one enemy. Radiation Burst is a gun that does toxic damage. |
Geth Sniper | Minion | Killer | None | Biotics | Sniper Beam, Radar Jummping 1. | When you see the red sniper beam, you have a few seconds to duck behind cover before they fire. |
Geth Stalker | Elite | Flanker, Spoiler | Tech | Biotics | Wall Jump, Sabotage Beam, Overload Beam, Damping Beam and radar Jummping 7 | Sabotage Beam overheats the weapons of an one enemy. Overload Beam damages the shields of one enemy. Damping Beam resets the Tech-Biotics power cooldowns, of an enemy. Stalkers don't have any gun or direct-damage attack, they just disable targets. |
Helena Blake | Bosses | Siege, Killer | Biotic | Tech and Combat | Throw and Barrier | Crime Boss |
Jax (Criminal) | Sub-Boss | Tank, Killer | Combat | None | Krogan Regeneration and Krogan Smash. | - |
Krogan Battlemaster | Sub-Boss | Tank, Killer, Siege | Combat, Biotics | None | Barrier, Krogan Regeneration, Carnage, Lift, Warp and Melee Attack. | - |
Krogan Trooper | Elite | Tank | Combat, Biotics | Tech | Immunity, Shield Boost, Krogan Regeneration, Melle Attack, Overkill. | This enemy often charge into melee range if you wound them or approach them too closely. |
Krogan Warlord | Sub-Boss | Tank, Killer | Combat, Biotics | Tech | Immunity, Shield Boost, Krogan Regeneration, Carnage, Melee Attack, Overkill. | - |
Lord Darius | Bosses | Siege, Tank | Tech | Biotics | Carnage and Health Regen. | - |
Matriarch Benezia | Bosses | Killer, Slege, Spoller | Biotics and Tech | None | Warp-Throw, Barrier, Lift, Stasis and Marksman. | Instead of Warp and Throw, She has a Warp-Throw ability that does both if it hits the player. |
Nodacruz Scientists | Minion | None | None | Combat, Tech and Biotics | None | Exogeni black ops researcher. |
Prime | Bosses | Tank, Support, Spoiler | Combat and Tech | None | Combat VI, Overloand, Damping, Shield Boost, Geth Barrier and Radar Jamping 9. | Combat VI boost the combat abilities for all nearby Geth through their networked intelligence. They'll shoot more often, more accurately, and do more damage. |
Rachni Brood Warrior | Sub-Boss | Tank, Siege, Support | Biotics, Tech | Combat | Melee Attack, acid Spit (ranged attack that lowers your damage resistance), Warp, Stasis and First Aid. | This enemy is the male-gendered rachni and is very rarely seen. They have all the abilities of the smaller soldiers, with a few surprising additions that can catch the unwary off-guard. There only fight when a hive is severely pressed. |
Rachni Soldier | Elite | Tank, Killer | Tech, Biotics | Combat | Melee Attack, Acid Spit (ranged attack that lowers your damage resistance). | The rachni soldier is a heavily armored and dangerous opponent able to engage enemies from up close or at a distance. |
Rachni Worker | Minion | Killer | None | Combat | Explosive Attack (suicide attacks that ignores cover and does Toxic Damage) | Living appendages of the rachni soldiers, the workers are often used to weaken enemies before the main attack. |
Reaper Husk | Minion | Siege, Tank | Combat | Tech, Biotic | Tesla Pulse (Ignores target's cover) and Melee Attack. | Tesla Pulse ability does extra damage against shields. Husks still count as organic creatures. |
Recon Drone | Minion | Flanker | Biotics | Tech | Hover (used to fly over obstacles and flank opponents). | The mass effect field used by drones to hover makes them immune to Throw, Lift and Singularity. |
Repair Drone | Minion | Support, Flanker | Biotics | Tech | Hover, Repair (synthetic allies only). | The repair drone has a low powered attack and can repair nearby geth forces. |
Rocket Drone | Elite | Flanker, Killer | Combat, Biotics | Tech | Disruption Rocket and Hover. | The roving anti-armor, anti-vehicle heavy-weapons platform with a high-damage rocket attack. |
Saren | Bosses | Flanker, Tank, Killer, Spoiler | Biotics, Combat and Tech | None | Shield Boost, Disruption Rocket, Sabotage, Damping and Hover | - |
Shock Trooper | Elite | Tank, Killer | None | None | Geth Barrier, Carnage, Shield Boost. | A tougher, heavier armored geth trooper with the ability to launch Carnage blast. |
The Avatar | Bosses | Flanker, Tank, Killer and Spoiler | Tech, Combat and Biotics | Nove | Wall Jump, Carnage, Sabotage Beam, Overload Beam, Damping Beam. | - |
Thorian Creeper | Minion | Tank, Siege | Combat | Biotics | Vomit Attacks (short-range, extremely toxic cone that lowers target's damage resistance) and Melee Attack | Toxic Vomit healing; it doesn't make you more vulnerable to future attacks. |
Thresher Maw | Bosses | Tank, Killer, Siege | Combat, Biotics and tech | None | Melee Attack, Long Range Acid Spit. | The thresher maw consist of a mobile head section that emerges violently from the ground beneath you in random locations. It hides underground until perceives a potential meal, then it springs up to attack in ambush. |
Thugs | Minion | Tank, Spoilers killers and siegue troops | Differs | Differs | Includes power from all specializations classes | They can be from Minion to Sub-Boss category. Pirates employ various species including turians, salarians, Kroganand humans. |
Geth Trooper | Minion | Tank | None | Biotics, Tech | Geth Barrier, Shield Boost. | The geht have more shields and less health than equivalent organic soldiers, which makes then very vulnerable to attacks that bypass shields. |
Turian Assassins | Elite | Siege, Flanker | Tech | Biotics, Combat | Carnage and Immunity | - |
Warren | Minion | Siege, Killer | None | None | Melee Attack | These large, vicious krogan hounds spirnt to attack their prey with powerful jaws and ripping claws. They move and hunt in packs. |
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